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Aesthetic Theory and the Video Game

Aesthetic Theory and the Video Game

346 kr

346 kr

Tidigare lägsta pris:

346 kr

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Fre, 27 jun - ons, 2 jul


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Produktbeskrivning

This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno.

Video games are awkward objects that have defied efforts to categorise them within established academic disciplines and intellectual frameworks. Yet no one can deny their importance in re-configuring contemporary culture and their influence can be seen in contemporary film, television, literature, music, dance and advertising. This book argues that their very awkwardness should form the starting point for a proper analysis of what games are and the reasons for their popularity. This book will appeal to anyone with a serious interest in the increasingly playful character of contemporary capitalist culture.

Artikel.nr.

94aa0f49-7b4f-43d3-84d9-dec088308d2b

Egenskaper

Bokomslagstyp

Pocket

Antal sidor

256 sidor

Skrivet av

Graeme Kirkpatrick

Utgivare

Manchester University Press

Släpp datum

08/2011

Publiceringsår

2011

International Standard Book Number (ISBN)

9780719077180

Aesthetic Theory and the Video Game

346 kr

346 kr

Tidigare lägsta pris:

346 kr

I lager

Fre, 27 jun - ons, 2 jul


Säker betalning

14-dagars öppet köp


Säljs och levereras av

Adlibris