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Artificial Intelligence and Games (inbunden, eng)

Artificial Intelligence and Games (inbunden, eng)

499 kr

499 kr

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Mån, 16 jun - tis, 17 jun


Säker betalning

14-dagars öppet köp


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Produktbeskrivning

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. 

The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners.

The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.




Format Inbunden Omfång 337 sidor Språk Engelska Förlag Springer International Publishing AG Utgivningsdatum 2018-02-26 ISBN 9783319635187

Artikel.nr.

3355a08c-9dcf-5de9-8c21-e64fe4dd0d4e

Egenskaper

Modell

Pappersbok

Språkversion

Engelska

Bokomslagstyp

Inbunden

Antal sidor

337 sidor

Skrivet av

Georgios N. Yannakakis, Julian Togelius

Illustratör

7 b/w illustrations, 76 illustrations in colour

Utgivare

Springer Cham

Släpp datum

26/02/2018

Typ av utgåva

Första upplagan

International Standard Book Number (ISBN)

9783319635187

Artificial Intelligence and Games (inbunden, eng)

499 kr

499 kr

Få kvar

Mån, 16 jun - tis, 17 jun


Säker betalning

14-dagars öppet köp


Säljs och levereras av

Buyersclub.se