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Artificial Intelligence in Games (häftad, eng)

Artificial Intelligence in Games (häftad, eng)

919 kr

919 kr

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Ons, 16 jul - tor, 17 jul


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14-dagars öppet köp


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Produktbeskrivning

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.

Each chapter is split into two parts.

The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.

This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.




Format Häftad Omfång 302 sidor Språk Engelska Förlag Taylor & Francis Ltd Utgivningsdatum 2022-07-28 ISBN 9781032033228

Artikel.nr.

1bc31a1a-ba76-56ed-9101-c33a0fea39e2

Artificial Intelligence in Games (häftad, eng)

919 kr

919 kr

Få kvar

Ons, 16 jul - tor, 17 jul


Säker betalning

14-dagars öppet köp


Säljs och levereras av

Buyersclub.se