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Fundamentals of Audio and Video Programming for Games

Fundamentals of Audio and Video Programming for Games

383 kr

383 kr

I lager

Mån, 20 jan - fre, 24 jan


Säker betalning

Öppet köp till och med 7/1-25


Säljs och levereras av

Adlibris


Produktbeskrivning

C++ game developers, here’s everything you need to deliver ultracool sound, music, cut-scenes, and other special effects to your games! Created by members of the Microsoft Windows Media team, this all-in-one toolkit provides the professional-level instruction, tools, and code to amp up your special-effects programming skills using Microsoft DirectX® 9, Microsoft DirectShow®, and Windows Media® technologies. You’ll learn how to add and layer 1-D, 2-D, and 3-D sound effects; trigger music to changes in the game; capture and edit video; render video cut-scenes to a background surface in a 3-D scene; stream media content during a game; compress files; and more. The book offers easy-to-follow guidelines and insider tips—and the CD-ROM packs multiple SDKs, sample code, copyright-free music, and loads of reusable special effects direct from Microsoft’s own game developers!

Key Book Benefits:
  • Delivers an arsenal of resources to boost your special-effects programming skills
  • Covers DirectX 9, DirectShow, and Windows Media technologies
  • Topics include using 1D, 2D, and 3D sound effects; capturing video; rendering video cut-scenes; streaming media content; and more
  • Features unique tools and sample code, copyright-free music, and loads of reusable sound effects on CD-ROM
  • CD-romskiva ingår

     

    Artikel.nr.

    0e978b8e-930e-4299-b581-3ef62dda560d

    Fundamentals of Audio and Video Programming for Games

    383 kr

    383 kr

    I lager

    Mån, 20 jan - fre, 24 jan


    Säker betalning

    Öppet köp till och med 7/1-25


    Säljs och levereras av

    Adlibris