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Game Balance (häftad, eng)

Taylor & francis inc

Game Balance (häftad, eng)

799 kr

799 kr

Tidigare lägsta pris:

819 kr

Få kvar

Tor, 2 jan - fre, 3 jan


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Produktbeskrivning

Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable.

This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory.

Game Balance

offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter.

This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers.

FEATURES

  • The first and only book to explore game balance as a topic in depth
  • Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them
  • Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks
  • Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation
  • Written by award-winning designers with decades of experience in the field
  • Ian Schreiber

    has been in the industry since 2000, first as a programmer and then as a game designer.

    He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006.

    Brenda Romero

    is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise.

    As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.


    Format Häftad Omfång 806 sidor Språk Engelska Förlag Taylor & Francis Inc Utgivningsdatum 2021-08-17 ISBN 9781498799577

    Artikel.nr.

    24f8d061-c7f6-5bff-9b80-b1ba991d9bf1

    Egenskaper

    Slag

    Konst & design

    Språkversion

    Engelska

    Antal sidor

    448 sidor

    Rekommenderad ålder

    Vuxen

    Föreslagen målgrupp

    Alla

    Publiceringsår

    2021

    International Standard Book Number (ISBN)

    9781498799577

    Vikt & dimension

    Bredd

    156 mm

    Höjd

    234 mm

    Taylor & francis inc

    Game Balance (häftad, eng)

    799 kr

    799 kr

    Tidigare lägsta pris:

    819 kr

    Få kvar

    Tor, 2 jan - fre, 3 jan


    Säker betalning

    Öppet köp till och med 7/1-25


    Säljs och levereras av

    Buyersclub.se