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Games in Everyday Life

Games in Everyday Life

1 223 kr

1 223 kr

I lager

Tis, 7 jan - mån, 13 jan


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Öppet köp till och med 7/1-25


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Produktbeskrivning

In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends. 
The book delves into the role of gamification in motivating us to use software and applications, alter our behaviors, and to collect, display, and contextualize personal data. The author utilizes historical examples of pre-gamified technologies and techniques to explore gamification’s growing effect on environments, bodies, and spaces. Reimagining gamification as a surveillance-oriented ideology that eschews traditional disciplinary techniques of control, he argues that gamification uses seduction, in the forms of game mechanics, to encourage people to submit their data in a strategy that utilizes play to promote social, economic and behavioral change. He asks:  
  • What are the consequences of leveraging play as a mode of control? 
  • What are the outcomes using of addictive design to influence our perception of work and play? 
  • As we become more reliant on the digital, will we all become players in an infinite game? If so, who wins?

Artikel.nr.

a618f698-8f36-4225-8b43-3d75d0901c3c

Games in Everyday Life

1 223 kr

1 223 kr

I lager

Tis, 7 jan - mån, 13 jan


Säker betalning

Öppet köp till och med 7/1-25


Säljs och levereras av

Adlibris