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Introduction to Game Programming using Processing (häftad, eng)

Taylor & francis ltd

Introduction to Game Programming using Processing (häftad, eng)

780 kr

780 kr

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Tis, 29 apr - ons, 30 apr


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Produktbeskrivning

This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge.

Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects.

Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more.

Additional support materials such as code examples and demo programs are available to download from the book’s webpage:

This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.




Format Häftad Omfång 326 sidor Språk Engelska Förlag Taylor & Francis Ltd Utgivningsdatum 2024-06-27 ISBN 9781032386133

Artikel.nr.

d54e2778-b61d-5e38-942e-86121f8f0ed8

Taylor & francis ltd

Introduction to Game Programming using Processing (häftad, eng)

780 kr

780 kr

Få kvar

Tis, 29 apr - ons, 30 apr


Säker betalning

14-dagars öppet köp


Säljs och levereras av

Buyersclub.se