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Ray Tracing Gems II (häftad, eng)

APress

Ray Tracing Gems II (häftad, eng)

699 kr

699 kr

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Mån, 14 apr - tis, 15 apr


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14-dagars öppet köp


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Produktbeskrivning

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.

Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.

What You''ll Learn:
  • The latest ray tracing techniques for developing real-time applications in multiple domains
  • Case studies from developers and studios who have shipped products that use real-time ray tracing.
  • Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)
  • High performance graphics for 3D graphics, virtual reality, animation, and more

Who This Book Is For:
Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.



Format Häftad Omfång 858 sidor Språk Engelska Förlag APress Utgivningsdatum 2021-08-23 ISBN 9781484271872

Artikel.nr.

3da76a05-94c3-5c98-8301-3a577833c6bb

APress

Ray Tracing Gems II (häftad, eng)

699 kr

699 kr

Få kvar

Mån, 14 apr - tis, 15 apr


Säker betalning

14-dagars öppet köp


Säljs och levereras av

Buyersclub.se