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Game Audio Programming 2 (häftad, eng)

Taylor & francis ltd

Game Audio Programming 2 (häftad, eng)

766 kr

766 kr

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719 kr

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Produktbeskrivning

Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry.

This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history.

Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration.

Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more.

This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code This book is for you!




Format Häftad Omfång 390 sidor Språk Engelska Förlag Taylor & Francis Ltd Utgivningsdatum 2022-08-29 ISBN 9781032401799

Artikel.nr.

13c5bf59-47b7-57c3-a56a-4def7bcd04f9

Taylor & francis ltd

Game Audio Programming 2 (häftad, eng)

766 kr

766 kr

Tidigare lägsta pris:

719 kr

Få kvar

Tis, 29 apr - ons, 30 apr


Säker betalning

14-dagars öppet köp


Säljs och levereras av

Buyersclub.se